Objective:
The goal of Checkers is to capture all of your opponent’s pieces or block them in such a way that they cannot make a legal
move.
Setup:
The game is played on an 8×8 checkered board.
Each player starts with 12 pieces placed on the dark squares of the three rows closest to them.
Regular Move:
Pieces (called men) move diagonally forward one square.
Men cannot move backward unless they are kings.
Capture:
The pieces are arranged in two rows, with pawns in front and other pieces behind them.
Movement:
Pawn:
If your opponent’s piece is diagonally adjacent to your piece, and the next square behind it is empty, you can jump over and capture the opponent’s piece.
After a capture, you may continue capturing if more opportunities are available (multiple jumps in a single turn).
King:
When a man reaches the last row on your opponent’s side, it becomes a king.
Kings can move diagonally both forward and backward.
Rules:
Compulsory Capture:
If a player has a capturing move, they must make it. Multiple captures can be chained in a single turn.
King’s Compulsory Move:
If a player has a choice between making a capturing move with a man and a capturing move with a king, the king’s move must be chosen.
Winning:
The game is won by capturing all of your opponent’s pieces or putting them in a position where they cannot make a legal move.
Draw:
If both players make a certain number of consecutive moves without any captures or advancements, the game may be declared a draw.
Optional Rule:
Some variations of Checkers include the “double-move” rule, where if a player makes a capture that results in another immediate capture, they must continue capturing until no more captures are possible.
Remember, the strategy in Checkers involves both offensive capturing and defensive blocking to gain an advantage over your opponent.